Not only does the problem of interpreting data given to the artist present a hurdle to overcome, but so does the question of colour itself.

Onscreen colours are made up of red, green and blue light mixed together. Painting with these colours will produce a lot of murky browns as when mixing paint the primary colours are, of course, red, yellow and blue.

So if we want the artist to interpret the numbers given as colours, they will need to find someway of interpreting them as red, yellow and blue paint.

Looking at this problem it became increasingly obvious that this conversion is quite tricky to handle. So maybe this would need the computer to tailor the data for the artist before the artist even receives it.

That would mean 23 121 45 207 would now become something like 23 112 80 173. It may not appear much but it’s worth considering that this could be seen as a form of hand holding by the computer, sanitising the data so the idiot at the end can make sense of it.

There there, dear.